Developing “Please, Enjoy your stay”, a survival videogame with exploration, combat and strategy at its core.
Current version: v0.0.6 – “Question of space”
Download now open playtest for free in itch.io and compile the feedback form!
Next update in:
Update imminent!

Hi everyone! It’s been a while since my last update. Balancing a full-time job and coding a game is quite the challenge, and honestly, this version caught me off guard with how long it took. It was originally supposed to be just a minor patch with a few bugfixes. However, I ended up implementing several…

Hi all! You may have noticed my silence over the past month. I fell into the trap of adding “just one more feature” and spent roughly 70 hours tweaking my outline post-processing solution. It might look like an easy problem, but it’s surprisingly complex. If you found this page looking for tutorials, you probably already…

If you played the game before, you might have noticed that you finished inventory space pretty quickly: the player had just 6 slots plus 1 equip slot where the player could place any object. You also had an extra utility slot, but you could only place the gathering tool there, for now. Looking for basic…

Here we are: this is the last post I’m rewriting before reaching the current date. Version v0.0.5, “The Veteran’s Strength,” is the latest version available on Itch.io at the current date of writing (which is December 2025). Before talking about v0.0.5, I’ll clarify why development stopped again for some months. After v0.0.4, I finally graduated…

Version v0.0.4 is the last version which doesn’t focus on any main feature. This update increases the playability of the game according to feedback from my friends and a very few early testers. It introduces general Quality of Life adjustments. The player sleeping. For example, you can now place lit torches. Before this update, if…

[Post copied from Itch.io] Hi! I’m Davide, the solo developer behind Please, Enjoy Your Stay. This is the first actual devlog I’m making, and I hope you’ll find it interesting! As you might’ve noticed from the page, PEYS is a survival game – more precisely, a sandbox (well, not yet!) survival with many RPG elements…
At this point, after years of development, even if my game is completely unpolished, with an awful graphic done just as a placeholder and with two – maybe three – features to be tested, I craved dopamine. I wanted to release my game and have an early feedback. So I quickly set up what was…

Did you know? The game had no sounds up until this version. We’re in 2025 now, I almost got my degree, and version 0.0.3 wanted to give a bit of depth to the game – and make it sound like a game. This is another version without a clear goal but to polish and refine…

Hello again! This post summarizes the content and events added in version 0.0.2, “Welcome to Revo”. This version plans to refine the 0.0.1 and add the basic features to call that game a “game”: a challenge and something to do. In a very primitive way, of course. Some of the things added: After this version…

Hello everyone! This is the first devlog post about the first version of the game. Since I lost the previous website and its posts, I’m just going to summarize what every version was planning to be and what it featured when it was completed, and I’ll paste the changelog at the end of the post.…
